Wednesday, October 26, 2011
skull update
Tuesday, October 25, 2011
Monday, October 17, 2011
Wednesday, October 12, 2011
misc update
Tuesday, September 20, 2011
Monday, September 19, 2011
semi-semi-progress
Thursday, September 15, 2011
Monday, September 12, 2011
Tuesday, August 30, 2011
axes
Been busy with moving into the new house and finishing up our current project Kinect Star Wars. So, I've been trying to refine my prop sculpting during lunches.
first attempt. did a paint over of how I wanted the blood to look like on the lowpoly.
second attempt
first attempt. did a paint over of how I wanted the blood to look like on the lowpoly.

second attempt
Thursday, June 30, 2011
Wednesday, June 22, 2011
Thursday, June 2, 2011
char head
Friday, May 27, 2011
Thursday, May 5, 2011
more tf2
Monday, May 2, 2011
Tribalmans Teeth Brush


ok, think I'm pretty much finished with this. Might make some texture tweaks, but I think I'm moving onto the next item on my list. :)
also an update. I set a goal to challenge myself on using the source engine. I wanted to get a model in with multiple models, animated bones and an animated texture. So far I have all of those working perfectly with a base texture. After I polish this more, I'll enable the ability to make the light turn on and off depending when the player is in a lit or unlit area.

Tuesday, April 26, 2011
club
Monday, April 25, 2011
Another shotty
Spas shotty
Steam friend modeled and uv'd this model for team fortress and asked for me to texture it. Unluckily the day I began to work on it... we started to crunch at work. Things with the uv's I would have liked to change to make texturing easier, but without much time I decided to keep the original uv's. Maybe when things die down at work I'll give it a personal uv job and retexture it.
Thursday, March 17, 2011
Polycount Brawl Contest
Tuesday, February 15, 2011
post-valentines
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