Tuesday, July 20, 2010

In game pack

managed to get my pack imported into game. Lots of changes needed now that I got a better view of it. Making changes to some of the shapes and giving it some funk and wear. I decided it might best be an engineer item to go with the trap/teleporter.




1 comment:

Danny Dower said...

Almost looks like the Ghostbusters pack in its current state. Give it to the Medic as part of his standard Medigun, add in some taunt that involves "throwing a yellow-striped box out, hitting a switch on the backpack, using the medigun on the air in front of you, lifting the end of the medigun's ray up over the box, then hitting a foot switch that sucks in anything held by the Medigun, and finally flipping off the switch and grabbing the box", and the haunted maps don't scare us anymore.

The taunt would stun any opponent caught in the beam after the switch is flipped, fling them into the air when the medigun is lifted, and pull them down to the ground with a force of 500 damage into an invisible damage point over the box, instantly killing them, and allowing for the custom body transformation (body shrinks into box, which opens and throws out a glowing vortex when the foot switch has pressure on it). Taunt kill can only be avoided by Medic Ubercharge (beam doesn't affect them), Scouts drinking Bonk (beam affects them, but they fly past the box vortex), rocket jumping Soldiers (if they can escape the spot in front of the medic after they are stunned, they won't be flung: otherwise, taunt is carried out normally), and bomb jumping Demomen (see above for Soldier)