Thursday, December 30, 2010
new year resolution
Due to my current project at work, I haven't made a complete environment myself from start to end, so I'm hoping to get those gears going again. Giving UDK a try and hoping this won't take more than a month!!
Just the shell right now. Mats, uvs aren't done on it, but once I can get it fleshed out I'll do a perty paintover for the next stage. :)
Friday, December 17, 2010
Creeper redesign
Tuesday, November 23, 2010
Mini env
Tuesday, November 16, 2010
Monday, November 15, 2010
Friday, October 29, 2010
Spurs!!
Never got around to finishing these to submit with my polypack. Hoping that maybe with these they'll complete my set and further the odds of my pack getting put in game!!.
thinking they'll be a misc item, attaching to the bip_foot bones. There is only one other shoe item in game, so hopefully this could be a possible hit for people to customize their character other than their head.
Monday, October 25, 2010
Team fortress again???
Friday, October 15, 2010
finished wood panels
Thursday, October 14, 2010
Wednesday, October 6, 2010
Panels!!
Monday, October 4, 2010
Sunday, October 3, 2010
Wednesday, September 22, 2010
Friday, September 10, 2010
old Turret
Tuesday, July 27, 2010
Monday, July 26, 2010
stoned!!!
Tuesday, July 20, 2010
In game pack
Wednesday, July 14, 2010
Sunday, July 11, 2010
wand and pack
Thursday, July 8, 2010
Finished Trap
Tuesday, July 6, 2010
Wednesday, June 30, 2010
new theme
Tuesday, June 29, 2010
Saturday, June 26, 2010
Final Presentation
Friday, June 4, 2010
polypack pt.2
Wednesday, June 2, 2010
Polypack Contest
So valve and polycount got together to hold a contribute theme contest. Each contestant has to create a minimum of 3 items for a single class with an overall theme and... fit into the team fortress 2 universe.
I decided on doing a "Bigger is Better" theme for the engineer.
My first weapon is the "Big Mean Mother Hubbard". Its an oversized shotgun/blunderbuss that shoots metal bits instead of normal ammo. Its currently at around 4,700 tris and using a 1024x2 diffuse.
my second item is the "Big Tex" revolver. Its oversized in size and ammo capacity. Untextured at the moment, its the last one to get textured.
The last item is "The Big Bang" mallet. It replaces the engineer wrench.
I decided on doing a "Bigger is Better" theme for the engineer.
My first weapon is the "Big Mean Mother Hubbard". Its an oversized shotgun/blunderbuss that shoots metal bits instead of normal ammo. Its currently at around 4,700 tris and using a 1024x2 diffuse.
my second item is the "Big Tex" revolver. Its oversized in size and ammo capacity. Untextured at the moment, its the last one to get textured.
The last item is "The Big Bang" mallet. It replaces the engineer wrench.
Tuesday, April 20, 2010
sword
Monday, April 19, 2010
Wednesday, March 10, 2010
3/10/10
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