Thursday, December 30, 2010

new year resolution


Due to my current project at work, I haven't made a complete environment myself from start to end, so I'm hoping to get those gears going again. Giving UDK a try and hoping this won't take more than a month!!

Just the shell right now. Mats, uvs aren't done on it, but once I can get it fleshed out I'll do a perty paintover for the next stage. :)

Friday, December 17, 2010

Creeper redesign

If anyone has ever played minecraft then you have probably encountered a creeper. Just thought I'd take a shot at redesigning it in a more realistic view. The in game version is a block green monster with 4 legs. My vision is a slime covered demon.

My version



Original version

manatee


Sea Cows!!!!

Tuesday, November 23, 2010

Mini env


thinking I might try and do a few mini environments with each being from a different location/climate.

Heres just a rocky climate I've been messing with.



and heres an update to it.

Tuesday, November 16, 2010

Monday, November 15, 2010

shield final update


finally finished up the diffuse and bump for this.

Friday, October 29, 2010

Spurs!!



Never got around to finishing these to submit with my polypack. Hoping that maybe with these they'll complete my set and further the odds of my pack getting put in game!!.

thinking they'll be a misc item, attaching to the bip_foot bones. There is only one other shoe item in game, so hopefully this could be a possible hit for people to customize their character other than their head.

Monday, October 25, 2010

Team fortress again???



Already have 7 items submitted for tf2, going to add another. It has inspiration from a streetsweeper. Had to take some design freedom from what it looks like in real life to fit the team fortress style.


heres an update. Think I'm calling the mesh done and on to laying out uvs and texturing.

Friday, October 15, 2010

finished wood panels




well not so finished, but i'll have to come back for polish and to add some alt color. time for a new sculpt!!

Thursday, October 14, 2010

wood


got some free time, just making a tileable wood plank texture from zb.

Wednesday, October 6, 2010

Panels!!


did a quick tiled texture in about an hour. Been doing a lot of sculpting lately. All done in photoshop.

Monday, October 4, 2010

shield update


few more tweaks and back to 3dcoat.

Sunday, October 3, 2010

shield


high poly done. some zb and some 3d coat work and it'll be done.

Wednesday, September 22, 2010

fx

just doodling with some fx work.

Friday, September 10, 2010

old Turret

year or so old, found it on my old work harddrive. Might try and get the time to redo this and bring it up to quality. its based off a turret concept done by austin cline. its actually based on old terminal velocity stuff done by our studio back in the day.

concept



render

Tuesday, July 27, 2010

stoned pt.2


another work on stone

Monday, July 26, 2010

stoned!!!


Working on a private project, exploring different approaches to a stylized look. Progress is based from top being first pass to bottom being the latest approach.

Tuesday, July 20, 2010

In game pack

managed to get my pack imported into game. Lots of changes needed now that I got a better view of it. Making changes to some of the shapes and giving it some funk and wear. I decided it might best be an engineer item to go with the trap/teleporter.




Wednesday, July 14, 2010

pack update


just an update. finished modeling, onto uv's and baking some AO!!!

Sunday, July 11, 2010

wand and pack

Moved onto the neutrona wand and proton pack. Still playing with the shapes so things aren't final yet.

wand *bottom right* and the original medigun from tf2 *top left*



Proton pack

Thursday, July 8, 2010

Finished Trap

I think I'm calling this done. If anything I might come back to polish some. time to move onto the pack and wand.






Tuesday, July 6, 2010

updated the trap. thinking this will be a teleporter replacement.

screen grab



and the animation for it.

Wednesday, June 30, 2010

new theme

polypack contest is over, but I'm still in the mood for tf2 style. Been wanting to do something gb related ever since we released ghostbusters last year.

Started doing a variation of the ghost trap... life trap..


Tuesday, June 29, 2010

wires!!!


some people have been asking to see the wires, so here they are.

Saturday, June 26, 2010

Final Presentation



Calling it finished, made a presentation page. Valve has total control over what these would actually do if I won, so the descriptions are just for fun.

Friday, June 4, 2010

polypack pt.2

Everything is done except for a bit of texture polish








and the ingame shot of the big mean mother hubbard

Wednesday, June 2, 2010

Polypack Contest

So valve and polycount got together to hold a contribute theme contest. Each contestant has to create a minimum of 3 items for a single class with an overall theme and... fit into the team fortress 2 universe.

I decided on doing a "Bigger is Better" theme for the engineer.

My first weapon is the "Big Mean Mother Hubbard". Its an oversized shotgun/blunderbuss that shoots metal bits instead of normal ammo. Its currently at around 4,700 tris and using a 1024x2 diffuse.



my second item is the "Big Tex" revolver. Its oversized in size and ammo capacity. Untextured at the moment, its the last one to get textured.



The last item is "The Big Bang" mallet. It replaces the engineer wrench.

Tuesday, April 20, 2010

sword





decided to zb a sword during lunch. Now that I found a good way to approach weapons in zb I'll actually try to do one from ref or concept.

Monday, April 19, 2010

Door finished



Somewhat. I've decided to move onto some other stuff. Few areas that show the mirroring.

Wednesday, March 10, 2010

3/10/10

working on some high poly stuff, finished most of the front side of a door.



Also finished another high poly brick/stone wall