Wednesday, June 30, 2010

new theme

polypack contest is over, but I'm still in the mood for tf2 style. Been wanting to do something gb related ever since we released ghostbusters last year.

Started doing a variation of the ghost trap... life trap..


Tuesday, June 29, 2010

wires!!!


some people have been asking to see the wires, so here they are.

Saturday, June 26, 2010

Final Presentation



Calling it finished, made a presentation page. Valve has total control over what these would actually do if I won, so the descriptions are just for fun.

Friday, June 4, 2010

polypack pt.2

Everything is done except for a bit of texture polish








and the ingame shot of the big mean mother hubbard

Wednesday, June 2, 2010

Polypack Contest

So valve and polycount got together to hold a contribute theme contest. Each contestant has to create a minimum of 3 items for a single class with an overall theme and... fit into the team fortress 2 universe.

I decided on doing a "Bigger is Better" theme for the engineer.

My first weapon is the "Big Mean Mother Hubbard". Its an oversized shotgun/blunderbuss that shoots metal bits instead of normal ammo. Its currently at around 4,700 tris and using a 1024x2 diffuse.



my second item is the "Big Tex" revolver. Its oversized in size and ammo capacity. Untextured at the moment, its the last one to get textured.



The last item is "The Big Bang" mallet. It replaces the engineer wrench.