Wednesday, October 26, 2011

another skulldate

skull update



still going pretty standard with the skull. branched off and had some fun with a more demon like skull :)

Tuesday, October 25, 2011

skull


started a skull during lunch. bit stylized now. more detail to come hopefully.

Monday, October 17, 2011

liberty ringer


totally forgot to post this up. Did this hat a while back, never got around to showing it off.

Wednesday, October 12, 2011

misc update





just realized half the time I never post updates to things I've started/finished so heres a random post of just art I have sitting in my finished folder crying for attention.

Tuesday, September 20, 2011

ideas!


update with proxy objects for weapons and armor

Monday, September 19, 2011

semi-semi-progress


not a whole lot, been busy lately. Doing some quick ideas on weapons to put on this. Wheel spikes!!!

Should stop worrying about that and cap off the bottom and inside the wheel wells. the rear end needs more love too.

Thursday, September 15, 2011

semi-progress


not a lot of changes, tires are temp. going to finish up the back end first.

Monday, September 12, 2011

Semi


finished the axes and shield, decided I'd try some hard surface practice. Based off a peterbilt.

Tuesday, August 30, 2011

axes

Been busy with moving into the new house and finishing up our current project Kinect Star Wars. So, I've been trying to refine my prop sculpting during lunches.

first attempt. did a paint over of how I wanted the blood to look like on the lowpoly.



second attempt





Thursday, June 30, 2011

bmmh redesign


Doing a redesign of the big mean mother hubbard.

Wednesday, June 22, 2011

engineer loves big guns


just playing around with garrys mod.

Thursday, June 2, 2011

head update



update!

char head


yet another odd turn in work, decided to try and brush up on my character sculpting a bit since I've done soo much env stuff lately.

Not the best, but pretty much as far as I got without using my ref images. I'll load them up and mold this guy into better proportions soon enough.

Friday, May 27, 2011

Tshirt design



Submitted some different designs for tshirts.

Seal team six!

Thursday, May 5, 2011

more tf2



Small update, but heres the belt updated. Still needs texture tweaks, but i got the animation of the gears and belt to work. The light also has a glow map too. Had some free time during lunch and did a quick first pass on a sword fish dagger!

Monday, May 2, 2011

Tribalmans Teeth Brush



ok, think I'm pretty much finished with this. Might make some texture tweaks, but I think I'm moving onto the next item on my list. :)



also an update. I set a goal to challenge myself on using the source engine. I wanted to get a model in with multiple models, animated bones and an animated texture. So far I have all of those working perfectly with a base texture. After I polish this more, I'll enable the ability to make the light turn on and off depending when the player is in a lit or unlit area.

Tuesday, April 26, 2011

club


the texture isn't final. going to step away from it for a day and then pick it apart and refine more.

Monday, April 25, 2011

Another shotty



So, I guess I never posted up the final render of the streetsweeper shotty I did a while back. Seems the most common thing I make for tf2 are shotguns. I've got a secret project/collection I'm building now so when its done and I have the go sign, I'll post them up as well.

Spas shotty




Steam friend modeled and uv'd this model for team fortress and asked for me to texture it. Unluckily the day I began to work on it... we started to crunch at work. Things with the uv's I would have liked to change to make texturing easier, but without much time I decided to keep the original uv's. Maybe when things die down at work I'll give it a personal uv job and retexture it.

Thursday, March 17, 2011

Polycount Brawl Contest

Soo.. another distraction! Me and spetch are teaming up to do goro's lair in the polycount brawl contest.



Lots of cool sculpting to be done!!

and here is just a 20 min sculpt/sketch I did on my lunch break. thinking the rocks at the base will be skulls/bones/watermellons in a more refined version.

Tuesday, February 15, 2011

post-valentines

Started to work on an engie backpack for tf2. Decided to put in on the backburner for a bit and get some hp work in. Also, the last scene I was working on has more progress, I just need to get around to getting some good lighting and shots.